Java Interview: Difference between revisions

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# MVC
# MVC
# SOLID Design Principles
# SOLID Design Principles
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### Strategy Pattern
### Strategy Pattern
### State Pattern
### State Pattern
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# STUPID Practices in Programming
## S for Singleton
## T for Tight Coupling
## U for Untestability
## P for Premature Optimization
## I for Indescriptive Naming
## D for Duplication
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==References==
==References==

Revision as of 14:33, 23 October 2020

  1. MVC
  2. SOLID Design Principles
    1. Single Responsibility Principle
    2. Open-Closed Principle
    3. Liskov Substitution Principle
    4. Interface Segregation Principle
    5. Dependency Inversion Principle
  3. Design Pattern
    1. Creational Design Patterns
      1. Factory Pattern
      2. Prototype Pattern
      3. Builder Pattern
      4. Singletons
    2. Structural Design Patterns
      1. Adapter Pattern
      2. Composite Pattern
      3. Decorator Pattern
    3. Behavioral Design Patterns
      1. Strategy Pattern
      2. State Pattern
  1. STUPID Practices in Programming
    1. S for Singleton
    2. T for Tight Coupling
    3. U for Untestability
    4. P for Premature Optimization
    5. I for Indescriptive Naming
    6. D for Duplication

References